
Features
Survivor Intent System
- Survivors can send and receive text messages during a match
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
- 8 messages are available for players to select and send
- Hovering the message, and releasing scroll-button/right, will send the message
- Inputs are customizable
- Sent messages are shown to all Survivors, next to their information on the left side of the screen
- Messages are predefined.
- Players can customize on Settings their messages selection
- On Match Details, Players can mute and unmute any other player during a match
- Muting is not communicated to the muted player
- On Settings, players can deactivate the system, if they want to opt out
- On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opt out
- For reducing spamming, a 1s cooldown is applied when players send messages too quickly.
- If a player keeps spamming, their cooldown will increase up to 5 seconds.
- Waiting before sending new messages will reset the cooldown to its shortest duration.
- The "Gameplay" section has been added to Settings.
- The options for the system are on the Gameplay Tab, under "Messages"
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
- Abandon Option
- Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Survivor is considered Abandoned
- Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)
- Killer is considered Abandoned
- Survivor outcome depends on what state they were in when the Killer Abandoned
- Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Surrender Option
- Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- Survivors are considered Surrendered
- Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- End Trial Option
- Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
- Survivor outcome depends on what state they were in when the Killer Ends Trial
- Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
Intentions are as follows:
- Options to leave result in clearer outcomes for both roles
- Remove problematic conditions that encourage negative gameplay behaviour
- Lower the frequency of players leaving an ongoing match
Killer Perk Updates
- Agitation
- While carrying a Survivor:
- You gain 14/16/18% Haste. (was 6/12/18%)
- Your Terror Radius is 12m larger.
- While carrying a Survivor:
- Iron Grasp
- While carrying a Survivor:
- Their wiggle is 75% weaker.
- They wiggle 10/11/12% slower. (was 4/8/12%)
- While carrying a Survivor:
- Bitter Murmur
- Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 8s. (was 16m and 5s)
- When all Generators are completed, you see the Auras of all Survivors for 10/12/14s. (was 5/7/10s)
- Deerstalker
- Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)
- While a Survivor sees your Aura, you see their Aura.
- Fire Up
- Whenever a Generator is completed, earn 1 Token, up to 5.
- For each Token:
- You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)
- You damage Generators 6/7/8% faster. (was 4/5/6%)
- You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)
- You basic-vault Windows 6/7/8% faster. (was 4/5/6%)
- Game Afoot
- While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)
- Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.
- Spies from the Shadows
- Whenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)
- Unbound
- Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)
- Help Wanted
- Whenever you damage a Generator, it is compromised.
- When that Generator is completed by Survivors:
- Your successful basic-attack cooldowns are 25% shorter for 100/110/120s (was 40/50/60s)
- Generators not being repaired regress at 150% speed for 100/110/120s (NEW)
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
- Machine Learning
- Whenever you damage a Generator, it is compromised.
- When any compromised Generator is completed by Survivors:
- You gain 10% Haste for 40/50/60s (was 8%)
- You gain Undetectable for 40/50/60s
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
- Dark Arrogance
- You basic-vault Windows 15/20/25% faster.
- Your basic-attack recovery is 15/20/25% faster. (NEW)
- Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)
- Dead Man's Switch
- When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)
- Dissolution
- 3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
- Hex: Blood Favor
- When the trial starts, a Dull Totem ignites.
- Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)
- Distressing
- Survivors within your Terror Radius repair 6/7/8% slower. (NEW)
- Your Terror Radius is 30% larger. (was 20/23/30%)
- Dominance
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
- It is blocked for 25s. (was 8/12/16s)
- That Survivor screams. (NEW)
- You see their Aura for 3/4/5s. (NEW)
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
- Hex: Nothing but Misery
- After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
- Whenever you damage a Survivor with a basic-attack:
- They gain 5% Hindered for 10/12.5/15s.
- They vault 10% slower for 10/12.5/15s (NEW)
- Hex: Thrill of the Hunt (Rework)
- The first time you hook a Survivor, a Dull Totem ignites.
- When you hook a Survivor, block all Hex Totems for 6/7/8s for each lit Hex Totem.
- Insidious
- After being idle for 2s, you gain Undetectable. (was 3/2/1s)
- Whenever you act, this ends after 6/7/8s. (NEW)
- Knock Out
- Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s. (was 6m and 5%)
- This ends early if the Pallet is broken. (NEW)
- Ravenous
- The first time you hook each Survivor, you earn 1 Token. For each token:
- Gain 4% Haste while carrying Survivors. (NEW)
- Hook Survivors 4% faster. (NEW)
- When you have 4 Tokens, all Survivors:
- Scream.
- Gain Exposed for 80/85/90s. (was 40/50/60s)
- The first time you hook each Survivor, you earn 1 Token. For each token:
- Scourge Hook: Monstrous Shrine
- When the trial starts:
- 4 random hooks become Scourge Hooks.
- The Basement Hooks become Scourge Hooks.
- While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)
- When the trial starts:
- Shattered Hope (Rework)
- Whenever you snuff a Boon Totem, it is destroyed.
- Whenever a Totem is blessed, cleansed or destroyed: (NEW)
- Dull Totems are blocked for 16/18/20s. (NEW)
- Hex Totems are blocked for 16/18/20s. (NEW)
- You see the Auras of Boon Totems for 16/18/20s. (NEW)
- Superior Anatomy
- Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s. Cooldown: 20s. (was basic-vault once faster and 25s cooldown)
- Undone (Rework)
- Whenever you hook a Survivor, you earn 1 tokens, up to 3.
- Whenever you damage a Generator, spend all tokens. For each token spent:
- The Generator loses 8/9/10% progress.
- The Generator is blocked for 8/9/10s.
- Unrelenting
- Your missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%)
- Your successful basic-attack cooldown is 10% shorter. (NEW)
- Whispers
- While within 28/26/24m of a Survivor, you randomly hear whispers. (was 48/40/32m)
- While outside of 28/26/24m of a Survivor, you gain 5% Haste. (NEW)
Survivor Perk Updates
- Kindred
- While you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer's Aura. (was 8/12/16m)
- While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer's Aura. (was 8/12/16m)
- No One Left Behind
- When all Generators are completed:
- You heal 80/90/100% faster. (was 50/75/100%)
- You unhook other Survivors 80/90/100% faster. (was 50/75/100%)
- Whenever you unhook a Survivor, they gain 10% more Haste.
- You see the Auras of other Survivors.
- When all Generators are completed:
- Resilience
- While injured:
- You bless and cleanse Totems 7/8/9% faster. (was 3/6/9%)
- You heal 7/8/9% faster. (was 3/6/9%)
- You open Exit Gates 7/8/9% faster. (was 3/6/9%)
- You repair 7/8/9% faster. (was 3/6/9%)
- You sabotage Hooks 7/8/9% faster. (was 3/6/9%)
- You unhook Survivors 7/8/9% fester. (was 3/6/9%)
- You unlock chests 7/8/9% faster. (was 3/6/9%)
- You vault 7/8/9% faster. (was 3/6/9%)
- While injured:
- We'll Make It
- Whenever you unhook a Survivor, for 70/80/90s, you heal other Survivors 100% faster. (was 30/60/90s)
- Better Than New
- Whenever you finish healing another Survivor, until they take damage:
- They bless and cleanse 40/45/50% faster. (was 12/14/16%)
- They heal 40/45/50% faster. (was 12/14/16%)
- They unlock Chests 40/45/50% faster. (was 12/14/16%)
- Whenever you finish healing another Survivor, until they take damage:
- Empathic Connection
- You heal other Survivors 40/45/50% faster. (was 25/30/35%)
- Injured Survivors see your Aura.
- Flow State
- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
- You bless and cleanse Totems 13/14/15% faster. (was 8/9/10%)
- You heal 13/14/15% faster. (was 8/9/10%)
- You unhook Survivors 13/14/15% faster. (was 8/9/10%)
- Friendly Competition
- Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10% faster for 80/85/90s. (was 5% for 100/110/120s)
- Bound by Obsession [Object of Obsession]
- While you are the Obsession, every 30s, the Killer sees your Aura for 4s. (was 3s)
- While the Killer sees your Aura:
- You see their Aura.
- You bless and cleanse Totems 8/9/10% faster. (was only cleanse and 2/4/6%)
- You heal 8/9/10% faster. (was 2/4/6%)
- You repair 8/9/10% faster. (was 2/4/6%)
- When the trial starts, you are more likely to be the Obsession.
- Blood Pact
- While you are not the Obsession:
- While you or the Obsession is injured, you see each other's Auras.
- Whenever you finish healing the Obsession or they finish healing you, while within 16m of each other, you both gain 5/6/7% Haste.
- While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW)
- When the trial starts, you are less likely to be the Obsession.
- While you are not the Obsession:
- Boon: Illumination
- While next to a Totem, use Active Ability Button to bless it, creating a unique Boon Totem that combines all your Boons.
- Survivors within the Boon's range:
- See the Auras of Chests.
- See the Auras of Generators.
- While you have a Boon Totem, you bless 150/175/200% faster. (was bless and cleanse 6/8/10%)
- Borrowed Time (Rework)
- Whenever you gain Deep Wound while you have Endurance passively mend over 40/35/30s.
- Calm Spirit
- You do not scare Crows or scream.
- You bless and cleanse Totems, and unlock Chests silently and 8/9/10% faster. (was 40/35/30% slower)
- Dark Sense
- Whenever a Generator is completed, when the Killer gets within 24m of you, for 8/9/10s: (was 5/7/10s)
- You see the Aura of Pallets and Windows within 24m (NEW)
- You see the Auras of other Survivors. (NEW)
- You see the Killer's Aura.
- Whenever a Generator is completed, when the Killer gets within 24m of you, for 8/9/10s: (was 5/7/10s)
- Down to the Last [Sole Survivor] (Rework)
- Whenever you are hooked or complete a generator, you earn 1 Token, up to 6.
- For each Token, other Survivors open Exit Gates 10% faster.
- When you are the last Survivor, if you have at least 3 Tokens:
- You can unlock the Hatch.
- For each Token, the Killer cannot see your Aura for 6/8/10s.
- Do No Harm
- While healing another Survivor for each Hook State they have:
- You heal 30/40/50% faster.
- Great basic Skill Check, grant 3% more progress. (was separate from the Hook State)
- Increase the odds of triggering a Skill Check by 5%. (NEW)
- While healing another Survivor for each Hook State they have:
- Five Moves Ahead
- While you are in the Killer's Terror radius or chased by the Killer:
- You see the Auras of the 5 closest Pallets. (was Pallets and Windows)
- After you drop a Pallet, you start moving 50% earlier.
- Whenever you drop a Pallet, cooldown: 40/35/30s.
- While you are in the Killer's Terror radius or chased by the Killer:
- Pharmacy
- Whenever you unlock a Chest, it will contain a rare Med-Kit.
- You unlock and rummage Chests 75/100/125% faster. (was only unlock)
- You can rummage each Chest 1 time. (NEW)
- The range at which the Killer hears you unlocking Chests is 12m shorter.
- Plunderer's Instinct
- You see the aura of Chests and Items. (was only within 32/48/64m)
- You unlock chests 150%/175%/200% faster. (NEW)
- Whenever you unlock a Chest you are 50% more likely to find an item of higher rarity.
- Premonition (Rework)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m: (was 36m and within 45 degrees)
- You are notified.
- You see the Killer's Aura for 3s. (NEW)
- Cooldown: 70/65/60s. (was 60/45/30s)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m: (was 36m and within 45 degrees)
- Road Life (Rework)
- While injured and repairing a Generator: (was injured and not broken)
- Whenever you hit a basic great Skill Check, you earn 1 Token.
- Whenever you miss a basic Skill Check, you lose 1 Token.
- When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 100% faster. (now grants the ability to self-heal)
- When you stop healing, this ends after 4s. (NEW)
- While injured and repairing a Generator: (was injured and not broken)
- Self-Preservation
- Whenever another Survivor is hooked, you gain Elusive for 13/14/15s. (was 20/25/30s)
- Shoulder the Burden
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- They lose 1 Hook State.
- You gain 1 Hook State.
- You scream.
- You become Injured (was Exposed for 60/50/40s)
- You become Broken for 160/140/120s. (NEW)
- Shoulder the Burden is deactivated for all Survivors. (NEW)
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- Slippery Meat (Rework)
- Other Survivors unhook you 90/95/100% faster.
- Whenever you are unhooked, you gain 5% more Haste.
- Small Game (Rework)
- Within 10/11/12m of a Totem, you see its Aura.
- Solidarity
- While injured and healing another Survivor you also gain healing progress at 65/70/75% speed. (was without a Med-Kit and 50/60/70%)
- Spine Chill (Rework)
- Whenever the Killer looks at you within 40m:
- You are notified.
- You cannot scream for 12s.
- You vault 10% faster for 12s.
- Cooldown: 40/35/30s
- Whenever the Killer looks at you within 40m:
- Stake Out (Rework)
- After hiding for 15s within 24m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4.
- While you have at least 1 Token, basic Skill Checks are replaced by special Skill Checks.
- Special Skill Checks grant +4% more progress.
- Whenever you miss a special Skill Check, lose -4% more progress.
- Whenever you hit or miss a special Skill Check, spend 1 Token.
- This is Not Happening
- Good basic Skill Check zones are 150/175/200% bigger. (NEW)
- Great basic Skill Check zones are 30% bigger. (was while injured and 10/20/30%)
- Wake Up!
- When all Generators are completed:
- You see the Auras of Exit Gate Switches.
- While opening an Exit Gate, other Survivors see your Aura.
- You open Exit Gates 8/9/10% faster, and an additional 20% faster for each other Survivor alive. (was 8/10/12.5% per any Survivor alive)
- When all Generators are completed:
- Windows of Opportunity (Rework)
- Within 24m of you see the Auras of Windows.
- You vault Windows 10% faster.
- Whenever you vault a Window, cooldown: 40/35/30s.
Bug Fixes
Audio
- Fixed an issue where Curios item are missing their interaction SFX.
- Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere on the map
- Fixed an issue where Survivor Bots tried to force a Flashlight save for too long against the Lightborn perk.
- Fixed an issue where using The Pig's Ambush power while pointing the camera downward caused the camera to clip into the ground and the Killer's arm to appear distorted.
- Fixed an issue where The Mastermind lacked downward acceleration when falling from a vault from a higher location with Virulent Bound.
- Fixed an issue where The Mastermind would sometimes collide with ground geometry when using Virulent Bound.
- Fixed an issue where The Twins' Charlotte was unable to see the Aura of Exit Gates if the last Generator was completed while controlling Victor.
- Fixed an issue where the Aura of the Exit Gates was missing while in The Knight's Summoning Phase.
- Fixed an issue in Greenville Square where a collision is preventing players from navigating properly
- Fixed an issue in Crotus Prenn Asylum where The Houndmaster's dog could not vault over the window of the shack from the exterior side
- Fixed an issue in Toba Landing where the survivors were not able to heal each others in the stairs of the main structure
- Fixed an issue in Freddy Fazzbear's Pizza map where a maze tile didn't spawn the window and pallets
- Fixed an issue in Fractured Cowshed where the Houndmaster's Dog could not vault on the side of the Barn
- Fixed an issue in Treatment Theater where the Killer could be blocked when a survivor is hanging on a hook
- Fixed an issue in Trickster Delusion where the pallets were spawned out of the system and were not calculated properly
- Fixed an issue in Trickster Delusion where the Nightmare, ghost pallet would spawn out of reach
- Fixed an issue in Trickster Delusion where the Slasher would be able to spawn inside of an object
- Fixed an issue in Sanctum of Wrath where the Trapper could hide a trap under the floor boards
- Fixed an issue in Freddy Fazzbear's Pizza map where the Nurse could not blink through a section of the wall
- Fixed an issue in Mother's Dwelling where a locker clipped through the ground
- Fixed an issue in Ormond Lake Mine where players would collide with an invisible collision when going up the stairs
- Fixed an issue in Coldwing Farm Realm where The Houndmaster's Dog could not vault over one side of the shack window
- Fixed an issue in Forsaken Boneyard Realm where the killers could throw projectiles through the window bars of the shack
- Fixed an issue in Blackwater Swamp Realm where the Nurse could blink through the floor boards of a pier
- Fixed an issue in Grim Pantry where the Nurse could blink through the stairs of the small cabin structure
- Fixed an issue Treatment Theater where the door frames would be misaligned with the ground and wall
- Fixed an issue where The Judgment's Loud Noise Notification could be spammed by Survivors equipped with the Made For This perk.
- Fixed an issue where the Killer Stun score event was awarded and Exhausted was applied when a survivor failed to stun the Nurse with Jane Romero's Head On perk.
- Fixed an issue where progress was missing on repair Skill Checks on Generator Quests when using the Brand New Part Add-on.
- Fixed an issue where incorrect information was present in The Animatronic's Gameplay Showcase
- Fixed an issue where several Killers were missing more detailed information in their Gameplay Showcase
- Fixed readability issues with the Matchmaking button, making adjustments to the color scheme of the background, size and the thickness on the outline of the Lobby participants indicator.
- Fixed an issue where progress was missing on a repair Skill Check on Generator Quests when using the Brand New Part Add-on.
- The Judgment's Divine Light can detect Survivors hiding in Lockers
- The Demogorgon and The Xenomorph's character models can be seen when navigating to a different floor while using their powers
- The perk This is Not Happening is modifying several special Skill Checks
- The perk Stake Out is losing tokens during several special Skill Checks
- The perk Hex: Thrill of the Hunt causes totems to appear blocked when they actually aren't
- The perk Dark Arrogance is missing the increased blindness
- The Huntress's axe functionality can be broken by throwing it out of bounds

